Procedural Pipes & Roads (Godot 4)
Want to create some instant pipes or roads in your Godot 3D scenes using just a simple Path3D node? This addon is for you!
With the Procedural Pipes & Roads Godot addon, you'll get a new 3D node type, the ProceduralPathRenderer, that you can instantiate as a child of any Path3D to instantly render this Path3D as a round pipe or a flat ribbon. Once you've added, just edit the points of the Path3D's curve as usual - the renderer will automatically update to match your new curve :)
To use it in your Godot project:
- Unzip the minapecheux.procedural_pipes_and_roads.zip archive.
- Drag the minapecheux.procedural_pipes_and_roads folder inside to your Godot project's addons folder. (Or create this folder if don't have one yet!)
- Open up your Project Settings panel.
- Go to the Plugins tab and enable the plugin in the list with the checkbox on the right.
The addon also contains two demo textures of a grid and a basic road you can use to try out the tool quickly! (If you want those textures to repeat on the pipe or road mesh, just open up the settings of your mesh's material and increase the Y component of the UV size.)