Do you want to bring your NPCs, mobs and bosses to life? Are you curious to learn the classic tools of the game AI developer? Are you looking for a hands-on approach to AI programming for your next Unity/C# project? Then this book might just be the right one for you!
Checkout the Github repo for free :) - https://github.com/MinaPecheux/Ebook-Unity-AIProgramming
From finite state machines to behaviour trees, planners and utility-based AI, Boost your Unity/C#: AI Programming takes you through all the must-know of the field. And yes, don’t worry – here, you’ll get the whole shebang: a brief history of the domain, the what and the why for each tool, direct references to papers/conferences/thesis for diving even deeper, plenty of diagrams and nice screenshots, right down to step-by-step implementation examples with clean code snippets and a reference Github repository for all the demos shown in the book!
So if you’re a Unity dev who’s new to AI programming, or if you’re a seasoned AI developer looking for a quick summary of the tooling with direct Unity/C# applications, go ahead and join me on this adventure :)